

Scores points and fights. Only Systems have stats.

Stays out until a card discards it. Use it again each turn.

Happens once, then it's discarded.
1 or 2 colors. Max 2 of any card. Bigger is fine.
Each player rolls a die. The higher roll chooses to go first or second. Tie? Roll again.
First player 5, second player 6. One free redraw.
A 20-sided die (d20) or paper. Everyone starts at zero.


Score the pips in the corner, every turn.


Both sides hit at the same time. Flags equal to Trust = the card is knocked out.









More Systems out = each new one costs more. Lose one and the price drops back.