Everything you need to run Tokens TCG with grades 6–8: printable cards, the supplies to gather, four ways to play, the standards behind the cards, a card lookup for students, and background reading.
The print-and-play file has every Alpha Set card, 9 per US Letter page, with cut marks.
Free to print and use in any classroom. No cost, no sign-up.
Download the PDF (8 pages)Every student gets the same base set: all the Common, Uncommon, and Rare cards. Nobody starts behind on the content.
The two Chase cards (AI Isn't Magic and Alignment) are not in the base set. How students earn one is up to you: a class challenge, a quiz, a raffle, or finishing an assignment.
Rarity is the letter on each card's type bar: C, U, R, or ★ for Chase.
Choosing two colors is itself a small lesson in how the five big ideas of AI connect.
Browse the Alpha SetThe full two-player game. Deploy AI Systems, Run Tasks to earn Tokens, and Audit your opponent's Systems. First to 15 Tokens wins.
Best once students know a few terms. Demo a few turns first.
How to Play guidePrintables
No decks and no winner. Groups place 8–12 cards on a five-step line, from Totally Fine to Crosses a Line, for one setting like "helping with your homework." Then they compare and agree on a class line.
No right answers: the point is hearing why people draw their lines in different places. A good first lesson before anyone learns the rules.
Printables
Adapted from Align on the Line by Beck Tench & Emily Weinstein (Center for Digital Thriving, AI Pedagogy Project), CC BY-NC-SA 4.0.
Players work together as the safety team at an AI company racing to launch. They win by making AI useful (45 Tokens between them) before it drifts out of control or launch day arrives.
Students feel the AI alignment problem instead of hearing it explained.
Full rules: Game Concept, Classroom use modes.
Optional, for after the game. Side Quests are short digital activities that extend what students learn at the table, with quests for each of the five big ideas in the CSTA/AI4K12 AI Learning Priorities for All K-12 Students.
Coming soon.
The five card colors are the five categories of the CSTA/AI4K12 AI Learning Priorities for All K-12 Students. Most cards trace to a row in its Grades 6–8 tables. Every card also has a plain-language definition and a Discuss question.
| Color | Big idea | What the cards cover | Report |
|---|---|---|---|
| Green | Humans and AI | How humans and AI differ, who builds AI, and when to use it | Table 2 |
| Blue | Representation & Reasoning | How AI encodes the world and reasons about it | Table 3 |
| Black | Machine Learning | Sensors, data, training, and models | Table 4 |
| White | Ethical AI Design | Fairness, bias, model cards, and accountability | Table 5 |
| Red | Societal Impacts of AI | Effects on people, society, and the environment | Table 6 |
A few cards about kinds of AI companies and computer hardware (like Fast-Moving Lab, GPU, and CPU) are grounded in general accuracy rather than the report. The full card-by-card mapping is in the card list's teacher appendix.
Every card has a number in its bottom-right corner, like 24/70. On the Look up your card page, students type that number or the card's name to open a short page about the AI idea on it:
Optional, for students who want to learn more after class. The pages are phone-friendly, need no account, and aren't listed in search engines, so share the address with your students: tokenstcg.com/look-up.
Open Look up your cardThe Terms and Definitions guide explains every game word (Training Set, Audit, Flag, Deprecated…) and every AI term on the cards, in plain language students can use.
Open the Terms and Definitions guideCSTA/AI4K12. The five big ideas behind the card colors, with grade-band learning outcomes.
Harvard metaLAB. Plain-language definitions of common AI vocabulary.
Principles like "put humanity first" and "augmentation, not automation." It covers generative AI in higher education, so use it for the why rather than for K-12 lesson content.